Entry 179, Day 113, Noon
Back in Torch. We were slowed down a bit by the Azer craftsmen who wish to visit and possibly resettle in Torch. I suppose it makes sense, given the circumstances. If I had the choice of settling in a safe town in Irrisen to find my feet or marching with nothing across the most dangerous lands in Golarion I would settle. I have no doubt Arim can find work for fire dwarves with skill in technology and forging.
Before leaving the forest behind us, we looted the tower for all we could, though I suspect most of the goods we found will only be useful to our allies in Torch and The Forge. We also visited the Herald once more, and I asked if, as a seer and predictor of the future, it had things it would tell me.
Regarding Susie, it informed us that she is the host to some kind of devil lord. Unlike the kind of devils who just avoid dying, he specializes in setting up ways of reincarnating himself by preparing hosts and then having them captured by his followers. Seems like an iffy back-up plan, but more concerning is the state of Susie’s soul. It will get devoured if The Terror Within, and we’ll have a high-ranking Fiend tearing things up. Killing Susie won’t actually solve the problem, either, since the beast will simply find a new host.
Regarding the rest of us, Longdreamer (the Herald) spoke in symbols, describing many-headed hydras circling us and circling Torch. Mechanical, demonic, devilish, and draconic. It recommended gathering forces, forging alliances, and “cutting off the hydras’ heads.” Assassinations are always murky business, but really the only way to contend in an asymmetric battle.
Longdreamer also said running away was not likely to work, I’m not sure if that’s more frightening or relieving. I’ve spent most of my life keeping on the move, running from the past, but I feel too…connected to just abandon things as they are. It is time, I believe, to face the haunting trail behind. Father is well, I am told, and that is comforting.
Now we have returned to Torch, and the first thing to greet us was a courier. Flynn has received a letter from his parents, it seems they have met his girlfriend and think she is wonderful. I know I should be worried about a chain-devil and a comedically unwanted romance, but I can’t stop laughing at it. It would help if Mr. Sileet had any idea how to handle a psychotic sadist’s unwanted romantic advances.
Other developments have also occurred. Draline-I mean Arim’s empire continues to grow, his greatest difficulty now is lack of funds and lack of skilled labor. I wish I could help, but I doubt I would be any more skilled at finding and recruiting people than he already is.
Dinvaya, from Scrapwall, has re-settled and taken on a teaching position in the new academy. She seems well, and is taking well to having social interaction again.
Meyanda’s reconstituted faith is keeping her well, and her work-release program under Joram seems to be working well.
Harkness, even more than Arim, needs resources to get his technological hideaway up and running. Further we need to better secure it, it is currently several day’s journey from Torch, and has an open pit leading down into the Darklands. I can solve the first with lots of rock, but the second is going to cost a lot of money and require the services of a powerful spellcaster. I suspect we can make it happen if we can make a trip to Katapesh, you can reportedly buy nearly ANYTHING there. If we can construct a dimensional bridge, we’ll be good to go.
Costello. The man I recruited to run my shrine has finished construction, but when I contacted him magically he was rather nervous, saying something about an intimidating visitor. Upon coming home I finally got to meet our impressive guest. A handsome draconian from another plane, Lieutenant Basashi Ersollesine serves with the 7th Dragonwing. He wouldn’t go into the details of the army he works with or the players in this multi-dimensional shadow-war, but he had some advice, some useful information, and he’s easy on the eyes, so I can’t complain.
Abbot Costello can, though. He finds the man terrifying. I’ll see what I can do to smooth things over, maybe start a new guest house, find him some distractions…
In any event, agents of Tiamat and agents of Apsu are both sneaking around, making trouble and hunting Flynn. Lt. Ersollesine knows a few of their current haunts and suggested we go shake one or two of them and see what falls out. I think the rest of the gang will be happy to go along with it, dragons means treasure, and sneaky information-gatherers sometimes have information about other things. A lot of hydras are circling Torch, they MIGHT have taken notice of one another.
Entry 180, Day 116, Evening.
We knocked over the base, an out-of-the-way Inn which tries to scare off visitors. There were several Kin as well as their minions, and we found a number of bounties. It seems the servants of Tiamat have VERY detailed information regarding Flynn’s family, and even tried to kidnap his parents. Unfortunately for the kidnappers, the defenses of Hajoth Hakados are strong, and none of them returned. We took one prisoner, and tomorrow I will prepare to interrogate the dead. I can’t say I like necromancy, but necessity creates some allowances.
This whole business is getting awfully muddy, so many monsters, so many troubles.